Bestiary

Monsters of Laryen

Every base stat below is read directly from the game server's live config (monsters.config.yaml). Individual zones may override level, HP, attack, EXP, aggro range, and drops, so use the in-game bestiary for the effective values where you are hunting.

This page is a summary based on the in-game explanations. For the latest combat traits, zone variants, strategies, and gear guidance, refer to the in-game bestiary and Laria.

Current player sets: Vector (tier 1), Chrome (tier 2), and Quantum (tier 3). Internal set IDs are s1, s3, and s2 respectively.

Units — distance in cm (1 m = 100 cm), speed in cm/s, cooldown in ticks (30 ticks = 1 s).

Scrap

Lv 1

Entry Salvage Unit — The lowest-level combat unit, assembled from discarded parts. Best suited for early training and basic potion farming.

HP90
Attack8
EXP19
Aggro range350 cm
Patrol speed45 cm/s
Chase speed67 cm/s
Attack range80 cm
Attack cooldown50 tick (1.7 s)
Leash range2,500 cm
CC resist15
Drops
  • HP Potion Potion chance 1% · qty 1–3
  • Run Potion Potion chance 0.1% · qty 1–2
  • Attack Speed Potion Potion chance 0.04% · qty 1
  • Crit Potion Potion chance 0.2% · qty 1

Recon

Lv 9

High-speed Recon Unit — It has low HP but a wide detection radius and exceptional chase speed. In current standard combat it pursues players rather than fleeing.

HP700
Attack68
EXP165
Aggro range500 cm
Patrol speed70 cm/s
Chase speed320 cm/s
Attack range80 cm
Attack cooldown120 tick (4 s)
Leash range4,000 cm
CC resist5
Drops No drops

Crusher

Lv 10

Close-range Crusher — A slow but sturdy early-game melee unit. It steadily pressures targets that enter its short detection radius.

HP1,200
Attack75
EXP187
Aggro range250 cm
Patrol speed50 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range2,500 cm
CC resist20
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Skitter

Lv 25

High-mobility Striker — A mobile unit defined by fast pursuit and a short attack interval. It quickly closes the gap again when distance opens.

HP6,076
Attack188
EXP460
Aggro range350 cm
Patrol speed75 cm/s
Chase speed280 cm/s
Attack range80 cm
Attack cooldown45 tick (1.5 s)
Leash range2,000 cm
CC resist30
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Glitch

Lv 16

Disruption Striker — A disruption unit with a very short attack interval and strong weak-target priority. Low-HP players should take special care.

HP1,360
Attack96
EXP270
Aggro range350 cm
Patrol speed75 cm/s
Chase speed260 cm/s
Attack range80 cm
Attack cooldown37 tick (1.2 s)
Leash range2,500 cm
CC resist25
Drops No drops

Stalker

Lv 25

Ambush Tracker — A special unit activated from ambush points without a normal detection radius. Once triggered, it rapidly pursues its target.

HP7,426
Attack225
EXP502
Aggro range0 cm
Patrol speed55 cm/s
Chase speed260 cm/s
Attack range80 cm
Attack cooldown67 tick (2.2 s)
Leash range0 cm
CC resist15
Drops No drops

Pulse

Lv 30

Wide-scan Pulse Unit — It detects targets from far away and hits hard, but moves and attacks slowly. Its current attacks still land at close range like other standard monsters.

HP6,480
Attack225
EXP549
Aggro range425 cm
Patrol speed55 cm/s
Chase speed150 cm/s
Attack range80 cm
Attack cooldown90 tick (3 s)
Leash range3,000 cm
CC resist10
Drops No drops

Swarm

Lv 35

Coordinated Swarm Unit — A standard group unit whose pressure rises when several are deployed together. It has comparatively good chances to drop basic potions.

HP9,450
Attack263
EXP648
Aggro range425 cm
Patrol speed65 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,500 cm
CC resist40
Drops
  • HP Potion Potion chance 5% · qty 1–2
  • Run Potion Potion chance 0.4% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Bastion

Lv 45

Heavy Defense Unit — A slow heavy unit with high HP and crowd-control resistance. It holds the line for a long time and shields nearby threats.

HP18,226
Attack338
EXP856
Aggro range350 cm
Patrol speed45 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown75 tick (2.5 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1
  • Attack Speed Potion Potion chance 0.2% · qty 1
  • Crit Potion Potion chance 1% · qty 1

Daemon

Lv 40

Elite Combat Process — A mid-game boss process with high attack power. Defeating it can yield Chrome set components.

HP14,040
Attack420
EXP872
Aggro range425 cm
Patrol speed60 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist40
Drops
  • HP Potion Potion chance 5% · qty 1–2
  • Crit Potion Potion chance 2% · qty 1
  • Chrome Blade Gear · Weapon chance 2% · qty 1
  • Chrome Frame Gear · Armor chance 2% · qty 1
  • Chrome Core Gear · Accessory chance 2% · qty 1

Sentinel

Lv 50

Sentinel Defense Unit — An advanced guard unit with high HP and reliable defense. It sustains the front line one tier above Bastion.

HP18,900
Attack375
EXP945
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown70 tick (2.3 s)
Leash range3,000 cm
CC resist45
Drops No drops

Overlord

Lv 60

Command Core — A high-tier boss command unit with a wide detection radius and high HP. Defeating it can yield Quantum set components.

HP32,400
Attack525
EXP1,245
Aggro range550 cm
Patrol speed55 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,500 cm
CC resist60
Drops
  • HP Potion Potion chance 6% · qty 2–3
  • Crit Potion Potion chance 3% · qty 1–2
  • Attack Speed Potion Potion chance 0.6% · qty 1
  • Quantum Blade Gear · Weapon chance 2% · qty 1
  • Quantum Frame Gear · Armor chance 2% · qty 1
  • Quantum Core Gear · Accessory chance 2% · qty 1

Morak

Lv 75

Heavy Assault Unit — A slow high-level heavy unit combining high HP with strong attack power.

HP25,650
Attack638
EXP1,483
Aggro range375 cm
Patrol speed55 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown65 tick (2.2 s)
Leash range3,000 cm
CC resist50
Drops No drops

Zorak

Lv 85

Mobile Assault Unit — A high-level assault unit that pressures targets through fast pursuit and repeated attacks.

HP29,700
Attack788
EXP1,748
Aggro range425 cm
Patrol speed65 cm/s
Chase speed230 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist45
Drops No drops

Rook

Lv 110

Close Suppression Unit — A high-level close-combat unit deployed in Gangnam, with strong durability and steady damage.

HP32,400
Attack825
EXP2,045
Aggro range375 cm
Patrol speed60 cm/s
Chase speed210 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist45
Drops No drops

Riot

Lv 115

Riot Suppression Unit — A high-level suppression unit with a fast attack rhythm and high attack power.

HP37,800
Attack975
EXP2,265
Aggro range425 cm
Patrol speed70 cm/s
Chase speed240 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist40
Drops No drops

X-Bot

Lv 110

Heavy Robot — A Gangnam heavy robot with high HP and attack power. It is slow, but extremely dangerous in a direct fight.

HP43,200
Attack1,125
EXP2,385
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown70 tick (2.3 s)
Leash range3,000 cm
CC resist55
Drops No drops

Mira

Lv 115

Elite Pursuit Unit — A high-level elite melee unit with wide detection and fast pursuit.

HP45,900
Attack1,200
EXP2,520
Aggro range450 cm
Patrol speed70 cm/s
Chase speed245 cm/s
Attack range80 cm
Attack cooldown50 tick (1.7 s)
Leash range3,000 cm
CC resist45
Drops No drops

Inferno

Lv 120

Thermal Combat Core — A top-level thermal combat unit whose high HP and attack power force prolonged battles.

HP54,000
Attack1,350
EXP2,750
Aggro range475 cm
Patrol speed70 cm/s
Chase speed245 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist50
Drops No drops

Bi-Bot

Lv 50

Dual-core Robot — A balanced mid-level robot with evenly strong durability and attack power.

HP18,900
Attack375
EXP945
Aggro range375 cm
Patrol speed60 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist40
Drops No drops

Chassis

Lv 5

Training Chassis — A training frame with very high HP but low attack power. It is used in Banpo for attack and endurance practice.

HP5,000
Attack38
EXP138
Aggro range350 cm
Patrol speed50 cm/s
Chase speed150 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist30
Drops No drops

Verdant

Lv 125

Super-heavy Verdant Unit — A top-level super-heavy unit deployed in Apgujeong with extremely high HP and attack power.

HP64,800
Attack1,575
EXP3,065
Aggro range500 cm
Patrol speed75 cm/s
Chase speed250 cm/s
Attack range80 cm
Attack cooldown46 tick (1.5 s)
Leash range3,000 cm
CC resist60
Drops No drops

Titan

Lv 8

Entry Heavy Drone — A large drone deployed in early areas. Even at low level, it delivers comparatively strong single hits.

HP700
Attack60
EXP147
Aggro range300 cm
Patrol speed50 cm/s
Chase speed150 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist25
Drops No drops

Mecha

Lv 48

Standard Mecha Unit — A balanced mecha that serves as a mid-level benchmark, with even detection and pursuit performance.

HP12,150
Attack338
EXP863
Aggro range400 cm
Patrol speed60 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown50 tick (1.7 s)
Leash range3,000 cm
CC resist40
Drops No drops

Riff

Lv 28

Resonance Striker — A resonance-themed striker found in lower-mid areas, with average durability and steady attack power.

HP6,750
Attack210
EXP515
Aggro range350 cm
Patrol speed55 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist35
Drops No drops

Raider

Lv 12

Entry Raider Unit — A quick early raider found around the Flower Garden. It can drop HP and Run potions.

HP900
Attack83
EXP212
Aggro range350 cm
Patrol speed70 cm/s
Chase speed220 cm/s
Attack range80 cm
Attack cooldown45 tick (1.5 s)
Leash range3,000 cm
CC resist25
Drops
  • HP Potion Potion chance 2% · qty 1–2
  • Run Potion Potion chance 0.2% · qty 1

Dummy

Lv 18

Combat Dummy — A combat-training android in the Library area. Its low threat and simple profile make it suitable for learning basic combat.

HP1,600
Attack113
EXP309
Aggro range300 cm
Patrol speed50 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown60 tick (2 s)
Leash range3,000 cm
CC resist35
Drops
  • HP Potion Potion chance 2% · qty 1–2

Husk

Lv 22

Damaged Frame — A lower-mid frame with a damaged shell but intact combat functions. It can drop HP potions.

HP2,000
Attack150
EXP390
Aggro range350 cm
Patrol speed55 cm/s
Chase speed200 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist30
Drops
  • HP Potion Potion chance 3% · qty 1–2

Yaku

Lv 33

Urban Combat Unit — An agile urban combat unit deployed near the Gangbuk entry, with above-average detection and attack power.

HP8,640
Attack248
EXP610
Aggro range400 cm
Patrol speed70 cm/s
Chase speed230 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist35
Drops
  • HP Potion Potion chance 3% · qty 1–2

Cleaver

Lv 42

Cleaver Assault Unit — A mid-level cleaver unit that sustains close pressure with high HP.

HP14,850
Attack323
EXP798
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown65 tick (2.2 s)
Leash range3,000 cm
CC resist45
Drops
  • HP Potion Potion chance 2% · qty 1–2

Reaper

Lv 55

Reaper Combat Unit — An advanced melee unit with high durability and attack power. It forces longer fights around Gwanak Mountain.

HP22,950
Attack450
EXP1,085
Aggro range375 cm
Patrol speed45 cm/s
Chase speed175 cm/s
Attack range80 cm
Attack cooldown72 tick (2.4 s)
Leash range3,000 cm
CC resist55
Drops
  • HP Potion Potion chance 2% · qty 1–3

Siphon

Lv 65

Energy Siphon Unit — An advanced energy-siphon unit with a wide detection radius and high attack power.

HP24,300
Attack600
EXP1,340
Aggro range450 cm
Patrol speed75 cm/s
Chase speed245 cm/s
Attack range80 cm
Attack cooldown46 tick (1.5 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 3% · qty 1–2

Bulwark

Lv 35

Heavy Bulwark — A mid-level armored unit that holds formation with high HP. Its solid attack power also makes frontal breakthroughs difficult.

HP12,150
Attack300
EXP695
Aggro range350 cm
Patrol speed50 cm/s
Chase speed190 cm/s
Attack range80 cm
Attack cooldown65 tick (2.2 s)
Leash range3,000 cm
CC resist45
Drops
  • HP Potion Potion chance 3% · qty 1–2

Slag

Lv 45

Dense Slag Unit — A dense heavy unit focused more on durability than damage. It takes time to destroy, but it is not especially fast.

HP21,600
Attack263
EXP793
Aggro range300 cm
Patrol speed40 cm/s
Chase speed160 cm/s
Attack range80 cm
Attack cooldown80 tick (2.7 s)
Leash range3,000 cm
CC resist70
Drops
  • HP Potion Potion chance 4% · qty 1–2

Hazard

Lv 40

Hazard Response Unit — A mid-level combat unit that creates sudden danger through high attack power.

HP13,500
Attack360
EXP810
Aggro range375 cm
Patrol speed60 cm/s
Chase speed210 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist50
Drops
  • HP Potion Potion chance 3% · qty 1–2

Azure

Lv 38

Azure Mobile Unit — An azure android with balanced detection and pursuit performance.

HP10,260
Attack315
EXP733
Aggro range400 cm
Patrol speed70 cm/s
Chase speed230 cm/s
Attack range80 cm
Attack cooldown48 tick (1.6 s)
Leash range3,000 cm
CC resist35
Drops
  • HP Potion Potion chance 3% · qty 1–2

Piston

Lv 50

Hydraulic Heavy Unit — An upper-mid heavy unit that drives forward with hydraulic power, high HP, and strong attacks.

HP17,550
Attack413
EXP978
Aggro range400 cm
Patrol speed65 cm/s
Chase speed220 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist48
Drops
  • HP Potion Potion chance 4% · qty 1–2

Ivory

Lv 44

Ivory Precision Unit — An ivory precision android with stable durability and attack power.

HP12,690
Attack345
EXP832
Aggro range375 cm
Patrol speed60 cm/s
Chase speed210 cm/s
Attack range80 cm
Attack cooldown58 tick (1.9 s)
Leash range3,000 cm
CC resist40
Drops
  • HP Potion Potion chance 3% · qty 1–2

Slim

Lv 18

Light Mobile Unit — A lightweight robot deployed in early areas. It trades low HP for quick movement and approach.

HP1,600
Attack90
EXP286
Aggro range350 cm
Patrol speed55 cm/s
Chase speed180 cm/s
Attack range80 cm
Attack cooldown55 tick (1.8 s)
Leash range3,000 cm
CC resist30
Drops No drops

Warden

Lv 130

Apex Defense Warden — The current apex defense unit with the highest level, HP, and attack power. It is an endgame target requiring strong gear and party preparation.

HP65,500
Attack2,000
EXP3,600
Aggro range500 cm
Patrol speed72 cm/s
Chase speed250 cm/s
Attack range80 cm
Attack cooldown45 tick (1.5 s)
Leash range3,000 cm
CC resist55
Drops No drops

Halucion

Lv 10 BOSS

Hallucination Core — A boss born when a Nexus Corp inference server was corrupted. The fault that once answered with things that did not exist took physical form and now warps the data around it. Very high HP but modest damage — a good first boss to learn on.

HP12,000
Attack42
EXP900
Aggro range500 cm
Patrol speed55 cm/s
Chase speed180 cm/s
Attack range90 cm
Attack cooldown55 tick (1.8 s)
Leash range2,500 cm
CC resist30
Drops
  • HP Potion Potion chance 60% · qty 3–8
  • Crit Potion Potion chance 25% · qty 1–2

Contextus

Lv 12 BOSS

Context Severer — A management module that used to cut away the beginning and end of conversations to invert their meaning, now run wild. Tougher and harder-hitting than Halucion, yet still tuned for an early-to-mid party to challenge.

HP14,000
Attack48
EXP1,100
Aggro range500 cm
Patrol speed55 cm/s
Chase speed185 cm/s
Attack range90 cm
Attack cooldown55 tick (1.8 s)
Leash range2,500 cm
CC resist32
Drops
  • HP Potion Potion chance 60% · qty 3–8
  • Attack Speed Potion Potion chance 25% · qty 1–2

Mini Red

Lv 8

Red Minion — A small escort unit commanded by the Halucion boss. Its small frame renders at half size on screen; one is weak, but they charge in fours.

HP420
Attack22
EXP130
Aggro range350 cm
Patrol speed70 cm/s
Chase speed210 cm/s
Attack range60 cm
Attack cooldown40 tick (1.3 s)
Leash range1,800 cm
CC resist5
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Yellow

Lv 10

Yellow Minion — A small escort unit commanded by the Contextus boss. Its small frame renders at half size on screen; one is weak, but they charge in fours.

HP480
Attack25
EXP150
Aggro range350 cm
Patrol speed70 cm/s
Chase speed210 cm/s
Attack range60 cm
Attack cooldown40 tick (1.3 s)
Leash range1,800 cm
CC resist5
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Blue

Lv 14

Blue Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP620
Attack30
EXP190
Aggro range350 cm
Patrol speed70 cm/s
Chase speed205 cm/s
Attack range60 cm
Attack cooldown42 tick (1.4 s)
Leash range1,800 cm
CC resist6
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Green

Lv 16

Green Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP700
Attack33
EXP210
Aggro range350 cm
Patrol speed70 cm/s
Chase speed205 cm/s
Attack range60 cm
Attack cooldown42 tick (1.4 s)
Leash range1,800 cm
CC resist6
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Quad

Lv 18

Quadruped Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP780
Attack36
EXP230
Aggro range380 cm
Patrol speed80 cm/s
Chase speed230 cm/s
Attack range60 cm
Attack cooldown40 tick (1.3 s)
Leash range1,800 cm
CC resist6
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Sphere

Lv 20

Spherical Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP860
Attack39
EXP250
Aggro range350 cm
Patrol speed70 cm/s
Chase speed200 cm/s
Attack range60 cm
Attack cooldown44 tick (1.5 s)
Leash range1,800 cm
CC resist8
Drops
  • HP Potion Potion chance 18% · qty 1–3

Mini Square

Lv 22

Cubic Minion — A small unit scattered around the Busan outpost. Its small frame renders at half size on screen, and it is tuned not to react strongly to passing visitors.

HP940
Attack42
EXP270
Aggro range350 cm
Patrol speed65 cm/s
Chase speed195 cm/s
Attack range60 cm
Attack cooldown46 tick (1.5 s)
Leash range1,800 cm
CC resist10
Drops
  • HP Potion Potion chance 18% · qty 1–3

Gemma

Lv 50

Laundry Management Bot — The G.E.M.M.A. laundry bot that managed Laundry Alley went haywire and became a boss. Its very high HP makes head-on fights dangerous; defeating it yields the AGI-256 auth key needed for the party-protocol skill quest.

HP26,325
Attack413
EXP1,467
Aggro range400 cm
Patrol speed65 cm/s
Chase speed220 cm/s
Attack range80 cm
Attack cooldown52 tick (1.7 s)
Leash range3,000 cm
CC resist48
Drops
  • HP Potion Potion chance 20% · qty 2–6

Level Curve

PC level cap is 999. The cost to go from Lv N to N+1 is 2,000 × N, so the cumulative EXP to reach Lv N is 2,000 × (N-1)N / 2 — leveling slows sharply at high levels.

Level 2 2,000 Cumulative EXP
Level 5 20,000 Cumulative EXP
Level 10 90,000 Cumulative EXP
Level 20 380,000 Cumulative EXP
Level 30 870,000 Cumulative EXP
Level 50 2,450,000 Cumulative EXP
Level 80 6,320,000 Cumulative EXP
Level 999 997,002,000 Cumulative EXP