Deterministic AI Director
It measures six pressure metrics of the player's rhythm (health, movement, skill cooldowns, vision) to orchestrate the mobs' attacks, regrouping, and repositioning. Not randomness — the same input yields the same result, so it can be regression-tested.
40 Monsters · 8 AI Cores · 10 Patterns
Forty actual monster types combine eight core behavior lineages — Crusher, Pulse, Skitter, Recon, Swarm, Bastion, Stalker, Glitch — with ten canonical patterns: HitAndRun, Kiting, CrowdControl, CooldownBait, CooldownResetDrag, WeakLinkHunt, FocusFire, FlankRotation, ThreatSplash, and StaggerCycle.
Reclaim-based Progression
Not just experience points — "Reclaim Rate" is the core resource. The more data cores, memory fragments, and strongholds you recover from Obsidian, the more color returns to the city map.
One Core, Simultaneous Release
A single Flutter + Flame core builds for all four platforms — iOS, Android, macOS, Windows — at once. The same patch, on the same day, at the same hour, from the same build.